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BooleanOperationNode

Boolean operations combine any set of shape layers through one of four formulas: Union, Subtract, Intersect, and Exclude. The layers to be combined are stored in its children array. You can create boolean operation nodes using figma.union, figma.subtract, figma.intersect, figma.exclude.

Like the group node, the boolean operations node is always set to fit its children. As such, its position and size can change when you add or resize its children.

More information on how boolean operations work can be found on our help page.

Boolean operation properties

type: 'BOOLEAN_OPERATION' [readonly]

The type of this node, represented by the string literal "BOOLEAN_OPERATION"


clone(): BooleanOperationNode

Duplicates the boolean operation node. By default, the duplicate will be parented under figma.currentPage.


booleanOperation: 'UNION' | 'INTERSECT' | 'SUBTRACT' | 'EXCLUDE'

The type of operation used to combine the children of this node.


expanded: boolean

Whether this container is shown as expanded in the layers panel.


Base node properties

id: string [readonly]

The unique identifier of a node. For example, 1:3. The node id can be used with methods such as figma.getNodeByIdAsync, but plugins typically don't need to use this since you can usually just access a node directly.

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parent: (BaseNode & ChildrenMixin) | null [readonly]

Returns the parent of this node, if any. This property is not meant to be directly edited. To reparent, see appendChild.

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name: string

The name of the layer that appears in the layers panel. Calling figma.root.name will return the name, read-only, of the current file.

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removed: boolean [readonly]

Returns true if this node has been removed since it was first accessed. If your plugin stays open for a while and stores references to nodes, you should write your code defensively and check that the nodes haven't been removed by the user.

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toString(): string

Returns a string representation of the node. For debugging purposes only, do not rely on the exact output of this string in production code.

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remove(): void

Removes this node and all of its children from the document.

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setRelaunchData(data: { [command: string]: string }): void

Sets state on the node to show a button and description when the node is selected. Clears the button and description when relaunchData is {}.

info

In Figma and Dev Mode, this shows up in the properties panel. In FigJam, this shows up in the property menu. See here for examples.

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getRelaunchData(): { [command: string]: string }

Retreives the reluanch data stored on this node using setRelaunchData


isAsset: boolean [readonly]

Returns true if Figma detects that a node is an asset, otherwise returns false. An asset is is either an icon or a raster image.

This property is useful if you're building a plugin for code generation.

info

This property uses a set of heuristics to determine if a node is an asset. At a high level an icon is a small vector graphic and an image is a node with an image fill.


getCSSAsync(): Promise<{ [key: string]: string }>

Resolves to a JSON object of CSS properties of the node. This is the same CSS that Figma shows in the inspect panel and is helpful if you are building a plugin for code generation.


getTopLevelFrame(): FrameNode | undefined

Returns the top-most frame that contains this node. If the node is not inside a frame, this will return undefined.

info

This function will only work in Figma Design and will throw an error if called in FigJam or Slides.


Plugin data properties

getPluginData(key: string): string

Retrieves custom information that was stored on this node or style using setPluginData. If there is no data stored for the provided key, an empty string is returned.


setPluginData(key: string, value: string): void

Lets you store custom information on any node or style, private to your plugin. The total size of your entry (pluginId, key, value) cannot exceed 100 kB.

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getPluginDataKeys(): string[]

Retrieves a list of all keys stored on this node or style using using setPluginData. This enables iterating through all data stored privately on a node or style by your plugin.


getSharedPluginData(namespace: string, key: string): string

Retrieves custom information that was stored on this node or style using setSharedPluginData. If there is no data stored for the provided namespace and key, an empty string is returned.


setSharedPluginData(namespace: string, key: string, value: string): void

Lets you store custom information on any node or style, public to all plugins. The total size of your entry (namespace, key, value) cannot exceed 100 kB.

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getSharedPluginDataKeys(namespace: string): string[]

Retrieves a list of all keys stored on this node or style using setSharedPluginData. This enables iterating through all data stored in a given namespace.


Dev resource properties

getDevResourcesAsync(options?: { includeChildren: boolean }): Promise<DevResourceWithNodeId[]>

Gets all of the dev resources on a node. This includes any inherited dev resources from components and component sets.

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addDevResourceAsync(url: string, name?: string): Promise<void>

Adds a dev resource to a node. This will fail if the node already has a dev resource with the same url.

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editDevResourceAsync(currentUrl: string, newValue: { name: string; url: string }): Promise<void>

Edits a dev resource on a node. This will fail if the node does not have a dev resource with the same url.

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deleteDevResourceAsync(url: string): Promise<void>

Deletes a dev resource on a node. This will fail if the node does not have a dev resource with the same url.

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setDevResourcePreviewAsync(url: string, preview: PlainTextElement): Promise<void>

caution

This is a private API only available to Figma partners


Scene node properties

visible: boolean

Whether the node is visible or not. Does not affect a plugin's ability to access the node.

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locked: boolean

Whether the node is locked or not, preventing certain user interactions on the canvas such as selecting and dragging. Does not affect a plugin's ability to write to those properties.

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stuckNodes: SceneNode[] [readonly]

An array of nodes that are "stuck" to this node. In FigJam, stamps, highlights, and some widgets can "stick" to other nodes if they are dragged on top of another node.

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attachedConnectors: ConnectorNode[] [readonly]

An array of ConnectorNodes that are attached to a node.


componentPropertyReferences: { [nodeProperty in 'visible' | 'characters' | 'mainComponent']?: string} | null

All component properties that are attached on this node. A node can only have componentPropertyReferences if it is a component sublayer or an instance sublayer. It will be null otherwise. The value in the key-value pair refers to the component property name as returned by componentPropertyDefinitions on the containing component, component set or main component (for instances).


boundVariables?: { readonly [field in VariableBindableNodeField]?: VariableAlias} & { readonly [field in VariableBindableTextField]?: VariableAlias[]} & { fills: VariableAlias[]; strokes: VariableAlias[]; effects: VariableAlias[]; layoutGrids: VariableAlias[]; componentProperties: { [propertyName: string]: VariableAlias }; textRangeFills: VariableAlias[] } [readonly]

The variables bound to a particular field on this node. Please see the Working with Variables guide for how to get and set variable bindings.


setBoundVariable(field: VariableBindableNodeField | VariableBindableTextField, variable: Variable | null): void

Binds the provided field on this node to the given variable. Please see the Working with Variables guide for how to get and set variable bindings.

If null is provided as the variable, the given field will be unbound from any variables.

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inferredVariables?: { readonly [field in VariableBindableNodeField]?: VariableAlias[]} & { fills: VariableAlias[][]; strokes: VariableAlias[][] } [readonly]

An object, keyed by field, returning any variables that match the raw value of that field for the mode of the node (or the default variable value if no mode is set)

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resolvedVariableModes: { [collectionId: string]: string }

The resolved mode for this node for each variable collection in this file.

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explicitVariableModes: { [collectionId: string]: string }

The explicitly set modes for this node. For SceneNodes, represents a subset of resolvedVariableModes. Note that this does not include workspace and team-default modes.


clearExplicitVariableModeForCollection(collection: VariableCollection): void

Clears an explicit mode for the given collection on this node

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setExplicitVariableModeForCollection(collection: VariableCollection, modeId: string): void

Sets an explicit mode for the given collection on this node

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opacity: number

Opacity of the node, as shown in the Layer panel. Must be between 0 and 1.


blendMode: BlendMode

Blend mode of this node, as shown in the Layer panel. In addition to the blend modes that paints & effects support, the layer blend mode can also have the value PASS_THROUGH.


isMask: boolean

Whether this node is a mask. A mask node masks its subsequent siblings.

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maskType: MaskType

Type of masking to use if this node is a mask. Defaults to "ALPHA". You must check isMask to verify that this is a mask; changing maskType does not automatically turn on isMask, and a node that is not a mask can still have a maskType.


effects: ReadonlyArray<Effect>

Array of effects. See Effect type. For help on how to change this value, see Editing Properties.


effectStyleId: string

The id of the EffectStyle object that the properties of this node are linked to.

If the manifest contains"documentAccess": "dynamic-page", this property is read-only. Use setEffectStyleIdAsync to update the style.


setEffectStyleIdAsync(styleId: string): Promise<void>

Set the EffectStyle that the properties of this node are linked to.


children: ReadonlyArray<SceneNode> [readonly]

The list of children, sorted back-to-front. That is, the first child in the array is the bottommost layer on the screen, and the last child in the array is the topmost layer.

If the manifest contains "documentAccess": "dynamic-page", and the node is a PageNode, you must first call loadAsync to access this property.

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appendChild(child: SceneNode): void

Adds a new child to the end of the children array. That is, visually on top of all other children.

If the manifest contains "documentAccess": "dynamic-page", and the node is a PageNode, you must first call loadAsync to access this function.

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insertChild(index: number, child: SceneNode): void

Adds a new child at the specified index in the children array.

If the manifest contains "documentAccess": "dynamic-page", and the node is a PageNode, you must first call loadAsync to access this function.

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findChildren(callback?: (node: SceneNode) => boolean): SceneNode[]

Searches the immediate children of this node (i.e. not including the children's children). Returns all nodes for which callback returns true.

If the manifest contains "documentAccess": "dynamic-page", and the node is a PageNode, you must first call loadAsync to access this function.

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findChild(callback: (node: SceneNode) => boolean): SceneNode | null

Searches the immediate children of this node (i.e. not including the children's children). Returns the first node for which callback returns true.

If the manifest contains "documentAccess": "dynamic-page", and the node is a PageNode, you must first call loadAsync to access this function.

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findAll(callback?: (node: SceneNode) => boolean): SceneNode[]

Searches this entire subtree (this node's children, its children's children, etc). Returns all nodes for which callback returns true.

If the manifest contains "documentAccess": "dynamic-page", and the node is a PageNode, you must first call loadAsync to access this function.

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findOne(callback: (node: SceneNode) => boolean): SceneNode | null

Searches this entire subtree (this node's children, its children's children, etc). Returns the first node for which callback returns true.

If the manifest contains "documentAccess": "dynamic-page", and the node is a PageNode, you must first call loadAsync to access this function.

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findAllWithCriteria<T extends NodeType[]>(criteria: FindAllCriteria<T>): Array<{ type: T[number] } & SceneNode>

Searches this entire subtree (this node's children, its children's children, etc). Returns all nodes that satisfy all of specified criteria.

If the manifest contains "documentAccess": "dynamic-page", and the node is a PageNode, you must first call loadAsync to access this function.

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findWidgetNodesByWidgetId(widgetId: string): Array<WidgetNode>

Searches this entire subtree (this node's children, its children's children, etc). Returns all widget nodes that match the provided widgetId.

If the manifest contains "documentAccess": "dynamic-page", and the node is a PageNode, you must first call loadAsync to access this function.

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x: number

The position of the node. Identical to relativeTransform[0][2].

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y: number

The position of the node. Identical to relativeTransform[1][2].

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width: number [readonly]

The width of the node. Use a resizing method to change this value.


height: number [readonly]

The height of the node. Use a resizing method to change this value.


minWidth: number | null

Applicable only to auto-layout frames and their direct children. Value must be positive. Set to null to remove minWidth.


maxWidth: number | null

Applicable only to auto-layout frames and their direct children. Value must be positive. Set to null to remove maxWidth.


minHeight: number | null

Applicable only to auto-layout frames and their direct children. Value must be positive. Set to null to remove minHeight.


maxHeight: number | null

Applicable only to auto-layout frames and their direct children. Value must be positive. Set to null to remove maxHeight.


relativeTransform: Transform

The position of a node relative to its containing parent as a Transform matrix. Not used for scaling, see width and height instead. Read the details page to understand the nuances of this property.

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absoluteTransform: Transform [readonly]

The position of a node relative to its containing page as a Transform matrix.


absoluteBoundingBox: Rect | null [readonly]

The bounds of the node that does not include rendered properties like drop shadows or strokes. The x and y inside this property represent the absolute position of the node on the page.


layoutAlign: 'MIN' | 'CENTER' | 'MAX' | 'STRETCH' | 'INHERIT'

Applicable only on direct children of auto-layout frames. Determines if the layer should stretch along the parent’s counter axis. Defaults to “INHERIT”.

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layoutGrow: number

This property is applicable only for direct children of auto-layout frames. Determines whether a layer should stretch along the parent’s primary axis. 0 corresponds to a fixed size and 1 corresponds to stretch.

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layoutPositioning: 'AUTO' | 'ABSOLUTE'

This property is applicable only for direct children of auto-layout frames. Determines whether a layer's size and position should be dermined by auto-layout settings or manually adjustable.

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setGridChildPosition(rowIndex: number, columnIndex: number): void

Applicable only on direct children of 'GRID' auto-layout frames. Sets the position of the node

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gridRowAnchorIndex: number [readonly]

Applicable only on direct children of grid auto-layout frames. Determines the starting row index for this node within the parent grid.

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gridColumnAnchorIndex: number [readonly]

Applicable only on direct children of grid auto-layout frames. Determines the starting column index for this node within the parent grid.

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gridRowSpan: number

Applicable only on direct children of grid auto-layout frames. Determines the number of rows this node will span within the parent grid.

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gridColumnSpan: number

Applicable only on direct children of grid auto-layout frames. Determines the number of columns this node will span within the parent grid.

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gridChildHorizontalAlign: 'MIN' | 'CENTER' | 'MAX' | 'AUTO'

Applicable only on direct children of grid auto-layout frames. Controls the horizontal alignment of the node within its grid cell.

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gridChildVerticalAlign: 'MIN' | 'CENTER' | 'MAX' | 'AUTO'

Applicable only on direct children of grid auto-layout frames. Controls the vertical alignment of the node within its grid cell.

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absoluteRenderBounds: Rect | null [readonly]

The actual bounds of a node accounting for drop shadows, thick strokes, and anything else that may fall outside the node's regular bounding box defined in x, y, width, and height. The x and y inside this property represent the absolute position of the node on the page. This value will be null if the node is invisible.


constrainProportions: boolean

DEPRECATED: Use targetAspectRatio, lockAspectRatio, and unlockAspectRatio instead.

When toggled, causes the layer to keep its proportions when the user resizes it via the properties panel.


rotation: number

The rotation of the node in degrees. Returns values from -180 to 180. Identical to Math.atan2(-m10, m00) in the relativeTransform matrix. When setting rotation, it will also set m00, m01, m10, m11.

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layoutSizingHorizontal: 'FIXED' | 'HUG' | 'FILL'

Applicable only on auto-layout frames, their children, and text nodes. This is a shorthand for setting layoutGrow, layoutAlign, primaryAxisSizingMode, and counterAxisSizingMode. This field maps directly to the "Horizontal sizing" dropdown in the Figma UI.

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layoutSizingVertical: 'FIXED' | 'HUG' | 'FILL'

Applicable only on auto-layout frames, their children, and text nodes. This is a shorthand for setting layoutGrow, layoutAlign, primaryAxisSizingMode, and counterAxisSizingMode. This field maps directly to the "Vertical sizing" dropdown in the Figma UI.

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resize(width: number, height: number): void

Resizes the node. If the node contains children with constraints, it applies those constraints during resizing. If the parent has auto-layout, causes the parent to be resized.

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resizeWithoutConstraints(width: number, height: number): void

Resizes the node. Children of the node are never resized, even if those children have constraints. If the parent has auto-layout, causes the parent to be resized (this constraint cannot be ignored).

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rescale(scale: number): void

Rescales the node. This API function is the equivalent of using the Scale Tool from the toolbar.

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Lock aspect ratio properties

targetAspectRatio: Vector | null [readonly]

When toggled, causes the layer to keep its proportions when the user resizes it via auto layout, constraints, the properties panel, or on-canvas. If not set, the node does NOT resize toward a specific targetAspectRatio.

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lockAspectRatio(): void

Locks the node's targetAspectRatio to the current ratio of its width and height.


unlockAspectRatio(): void

Unlocks the node's targetAspectRatio.


exportSettings: ReadonlyArray<ExportSettings>

List of export settings stored on the node. For help on how to change this value, see Editing Properties.


exportAsync(settings?: ExportSettings): Promise<Uint8Array>

exportAsync(settings: ExportSettingsSVGString): Promise<string>

exportAsync(settings: ExportSettingsREST): Promise<Object>

Exports the node as an encoded image.

If the manifest contains "documentAccess": "dynamic-page", and the node is a PageNode, you must first call loadAsync to access this function.

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reactions: ReadonlyArray<Reaction>

List of Reactions on this node, which includes both the method of interaction with this node in a prototype, and the behavior of that interaction. For help on how to change this value, see Editing Properties.

If the manifest contains"documentAccess": "dynamic-page", this property is read-only. Use setReactionsAsync to update the value.

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setReactionsAsync(reactions: Array<Reaction>): Promise<void>

Updates the reactions on this node. See reactions for a usage example.


cornerRadius: number | figma.mixed

The number of pixels to round the corners of the object by.

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cornerSmoothing: number

A value that lets you control how "smooth" the corners are. Ranges from 0 to 1.

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fills: ReadonlyArray<Paint> | figma.mixed

The paints used to fill the area of the shape. For help on how to change this value, see Editing Properties.

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fillStyleId: string | figma.mixed

The id of the PaintStyle object that the fills property of this node is linked to.

If the manifest contains"documentAccess": "dynamic-page", this property is read-only. Use setFillStyleIdAsync to update the style.

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setFillStyleIdAsync(styleId: string): Promise<void>

Sets the PaintStyle that the fills property of this node is linked to.


strokes: ReadonlyArray<Paint>

The paints used to fill the area of the shape's strokes. For help on how to change this value, see Editing Properties.


strokeStyleId: string

The id of the PaintStyle object that the strokes property of this node is linked to.

If the manifest contains"documentAccess": "dynamic-page", this property is read-only. Use setStrokeStyleIdAsync to update the style.


setStrokeStyleIdAsync(styleId: string): Promise<void>

Set the PaintStyle that the strokes property of this node is linked to.


strokeWeight: number | figma.mixed

The thickness of the stroke, in pixels. This value must be non-negative and can be fractional.

caution

For rectangle nodes or frame-like nodes using different individual stroke weights, this property will return figma.mixed.

info

For rectangle nodes or frame-like nodes, individual stroke weights can be set for each side using the following properties:


strokeJoin: StrokeJoin | figma.mixed

The decoration applied to vertices which have two or more connected segments.

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strokeAlign: 'CENTER' | 'INSIDE' | 'OUTSIDE'

The alignment of the stroke with respect to the boundaries of the shape.

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dashPattern: ReadonlyArray<number>

A list of numbers specifying alternating dash and gap lengths, in pixels.


strokeGeometry: VectorPaths [readonly]

An array of paths representing the object strokes relative to the node. StrokeGeometry is always from the center regardless of the nodes strokeAlign.


strokeCap: StrokeCap | figma.mixed

The decoration applied to vertices which have only one connected segment.

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strokeMiterLimit: number

The miter limit on the stroke. This is the same as the SVG miter limit.


outlineStroke(): VectorNode | null

This method performs an action similar to using the "Outline Stroke" function in the editor from the right-click menu. However, this method creates and returns a new node while leaving the original intact. Returns null if the node has no strokes.


fillGeometry: VectorPaths [readonly]

An array of paths representing the object fills relative to the node.